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The Rise of Product Management

Moves the Needle

Also, while human-centered design certainly existed, the practices of “design thinking” reaching tech companies to any real degree was still a decade away. By 2001, I was running Product Management at a different company. Agile and Human-Centered Design The Agile Manifesto of 2001 was a game-changer in product development.

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Agile Sprint: how it brings efficiency to your business

mjvinnovation

Agile is, first and foremost, a philosophy that emerged from the Agile Manifesto when a small group of people gathered in 2001 to discuss their feelings about the traditional approach to managing software development projects. Download right now the Design Thinking and Agile e-book in the context of Digital Transformation !

Agile 40
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Agile Mindset: How to Use Sprints to Streamline Projects

mjvinnovation

Agile Philosophy came from the Agile Manifesto, when a small group of people got together in 2001 to discuss their feelings about the traditional approach to project management for software development. It is a repetitive and incremental structure of agile software development. But what is SCRUM?

Agile 40
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Integrating UX into the Product Backlog

Boxes and Arrows

Teams moving to agile often struggle to integrate agile with best practices in user-centered design (UCD) and user experience (UX) in general. This concept is adapted from UCD ’s scenario based design methods. Staffing Resource’s name Who’s owns the design, at whatever level of fidelity is agreed to.

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How Apple created two giants

Matthew Griffin

To understand Samsung’s rise to dominance we have to go back to the turn of the new millennium when Apple released their first generation iPod in 2001, quickly followed by the iTunes store in 2002. It’s this growth and the insights into Apple’s operations that helped Samsung and Foxconn craft their own spectacular rises to power.

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IA Summit 09 - Day 2

Boxes and Arrows

– Karl Fast Do we have the conceptual tools necessary for designing with next-generation technologies? Karl Fast , professor in the Information Architecture & Knowledge Management program at Kent State University, argues that our conceptual tools for interaction design are more limited, and limiting, than we currently believe.