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Sixteen Sci-Fi Predictions Which Came True

Destination Innovation

However, in the light of failed predictions and non-predictions it is easy to overlook the fact that many people did accurately forecast developments in science, technology and society. Arthur C Clarke’s book, 2001 : A Space Odyssey, published in 1968 envisioned ‘newspads’ which astronauts used to find out what was going on.

Video 347
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How to Boost Innovation by Recycling Existing Ideas

IdeaScale

First launched in October 2001, Apple ‘s portable music device has revolutionised how we all listen to and download music. After all, the first portable MP3 players hit the market in 1998 and by 2001 there were over 50 different models available through which you could download and play music from your computer.

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Leonardo's Kitchen Nightmare

Boxes and Arrows

” Leonardo Da Vinci Some of Leonardo’s projects failed because of their execution. When faced with a task of preparing an extravagant meal for the Duke of Milan, Leonardo was inspired to improve the current state of technology in the kitchens of the day. Leonardo was a poor project manager. He was not afraid to fail.

Design 94
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Agile Mindset: How to Use Sprints to Streamline Projects

mjvinnovation

Agile Philosophy came from the Agile Manifesto, when a small group of people got together in 2001 to discuss their feelings about the traditional approach to project management for software development. Quick responses, changes throughout the project following a plan. From this, several methodologies were created.

Agile 40
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Four Ways To Become A Successful Future-Fit Organization

PlanBox Innovation

The strain was especially felt with software development projects, which were becoming a major investment area for organizations. In 2001, the Agile movement suggested a new way of approaching that work more efficiently. Create alternate futures. Being able to go fast when needed and then slow down when warranted requires discipline.

Agile 80
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Design for Emotion and Flow

Boxes and Arrows

Adaptive interface technologies allow the user to adjust the complexity of the interface to meet their enhanced skills. 1, Issue 2, December 2001. Persuasive Technology – Using Computers to Change What We Think and Do. 2001), An Exploration of Flow during Internet Use, Internet Research, 11(2), 103 – 113. Hoffman, D.L,

Design 95
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IA Summit 10 - Day 2

Boxes and Arrows

Download Experience strategy: Dealing with a UX mid-life crisis – Richard Dalton, Rob Weening We make changes to our user experiences based on heuristics, usability testing, and data, but do we really know if we’re improving the overall experience over time and across projects? By using examples and sharing tips, Stephen P.