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Emotional Design with A.C.T. - Part 1

Boxes and Arrows

As UX professionals, we strive to design engaging experiences. Whether you’re designing a website or a physical product, the formation of a relationship depends on how useful, usable and pleasurable the experience is. Then, we’ll dive deeper to explore how design elicits and communicates emotion and personality to users.

Design 101
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Design for Emotion and Flow

Boxes and Arrows

Information architects and designers play a critical role in ensuring the products they design provide users’ with a return on their investment of attention. The causes of flow have the most implications for website and application design. When attention becomes a scarce resource, it’s important to invest it wisely.

Design 95
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Bad idea of the Week: Kronum – an overly complicated sport nobody wanted

Idea to Value

In “Bad Ideas of the Week”, we highlight the inventions which people tried to get off the ground but which failed and we can learn from. It is called Kronum, and was designed to be the ultimate sport, combining aspects of soccer, basketball, rugby and some would even say Quidditch. What can we learn from this?

Design 125
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How Vanguard, Verizon, and Spotify Apply a Product Operating Model at Scale

Planview

Agile Methodology Reinforcement: Vanguard had used agile since 2006 but lacked proper CI/CD pipelines. Key Takeaway : Youll learn how Vanguards comprehensive approach combined technical improvements with organizational changes to create both speed and stability.

CTO 65
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Clarifying Design in Business Sciences: a Design Thinking Taxonomy

Open Innovation EU

It’s about the way we think of design – in its broadest sense: organization design, strategic design, theory design, business model design, and product design – in business sciences. Design Thinking in Business Sciences. Design Thinking Taxonomy. So why is it good?

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What Formula Made Steve Jobs as an Innovation Leader So Successful?

IdeaScale

Part of this was the design. The iPhone was designed to be elegant; you didn’t need to poke at it with a stylus. Finally, when a product didn’t meet Jobs’s expectations, he seldom released them, and, in the case of products like 2006’s iPod Hi-Fi, he tended to regret it when he did.

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NASA Announces Winners of Open Innovation Robot Contest

IdeaConnection

When NASA wanted help for the design of its next robot it knew just where to go for innovative insights – the crowd. The space agency launched an open innovation competition to design an arm for a space robot named Astrobee, and the first winners have just been revealed.