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IDEA 2009 - Day 2

Boxes and Arrows

Innovation Parkour – IDEA 2009 View more documents from Normative. As a result, 90 percent of the word-of-mouth business she’s received since May 2009 can be tied directly to social media. The techo-geeky thing is old news, Lisa applies some human thinking.

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Ask an Absurd Question

Destination Innovation

The genius Stephen Hawking asked a ridiculous question in 2009 when he sent out invitations. The findings were highly instructive and have shaped how we examine very distant planets for signs of life. The project is described in this article in Nature.com. He asked, ‘Would you like to come to a party which has already taken place?’

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IDEA 2009 - Day 1

Boxes and Arrows

Download Making Virtual Worlds: Games and the Human for a Digital Age (IDEA 2009 Presentation) View more documents from tmmalaby. Instead of relying on top-down and procedural decision-making, these organizations contrive complex and game-like systems that promise to generate legitimate decisions from the ground up.

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2024: A Pivotal Year

Digital Tonto

In 2009, it felt like the world was ending. In 2009 I started my blog, Digital Tonto, which turned my life in a new direction. I was still living in Ukraine then and the financial crisis hit there especially hard. GDP would fall by 14% and the ad market, which fueled the media business I ran, fell by 85%.

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How travel can improve your creativity

Idea to Value

Another larger study from 2009 analyzed the impact not only of traveling abroad temporarily, but living abroad for an extended period of time. This was associated with a strong improvement in creative performance.

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Neuroplasticity, and how your brain is able to continue developing as you grow older

Idea to Value

Research by Pat Levitt at the Harvard University Centre on the Developing Child indicates that while it is perfectly possible for an adult brain to continue to learn and respond to new experiences, it requires more effort to change than a younger brain: Brain Architecture (Levitt, 2009).

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IDEA 2009: An Interview with Thomas Malaby

Boxes and Arrows

As IDEA 2009 draws closer, the IA Institute is conducting a series of interviews with the speakers for the conference. His principal research interest is in the relationships among institutions, unpredictability, and technology, particularly as they are realized through games and game-like processes.