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Evidence that children are more creative than adults (and the opposite)

Idea to Value

A 2013 paper suggests that children engage more in imaginative play because it helps them develop the learning skills of causal-reasoning. Another 2012 study showed that pretend play and creativity were also linked. Teenagers did show higher creativity on the social challenge though. Both children and adults are creative.

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Bring Newness to Corporate Learning with Gamification

Innovation Excellence

GUEST POST from Janet Sernack I was first introduced to gamification upon meeting Mario Herger, in 2012, when he was a Senior Innovation Strategist at SAP Labs LLC, in Israel, as a participant in his two-day gamification workshop for Checkpoint Security Software. It … Continue reading →

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Innovation in action: Value prior learning, no matter where that learning happens

Christensen Institute

This piece is authored by Becky Klein-Collins, VP of research and impact at the Council for Adult and Experiential Learning (CAEL) , an organization that’s been a leader in advocating for Credit for Prior Learning (CPL) for nearly 50 years. Click here to learn more about CAEL and its mission. Why shouldn’t that credit count?

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Employee engagement and innovation

hackerearth

Researchers across the world agree that engaged employees drive the culture of true innovation in successful companies. What is employee engagement? Even leaders who do value their employees frequently mistake employee satisfaction for employee engagement. Gallup employee engagement survey results. Source: Kronos.

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The Arrival and Potential of Knowledge Graphs into Our World

Paul Hobcraft

Google, a leader in AI introduced in 2012 “Knowledge Graphs”. Machine learning works at understanding dependencies so emerging from any learning you get a growing sense of intent, objective and those important aspects that you are wanting to find out more upon, to build out even further. So are you with me so far?

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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

I was first introduced to gamification when I met Mario Herger , in 2012, when he was a Senior Innovation Strategist at SAP Labs LLC, in Israel, as a participant in his two-day gamification workshop for Checkpoint security software. Gamification and corporate learning. Evolution of the gamification market. Purpose of gamification.

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What is Creativity? The Definition, history and science of creativity

Idea to Value

In this updated article, you will learn the fundamentals of understanding creativity, where it came from, and the science of creativity which is now helping us understand and improve creative performance. All sources are linked in case you would like to engage in further research. Learned Helplessness in creativity.