article thumbnail

The Explosive Power of Trial, Error and Self-Play

Destination Innovation

It was developed over years and played many games against people. Each time it lost the experts would reprogram Deep Blue to overcome the weaknesses they found in its play. He captained the English junior chess team. In 2014 Google bought DeepMind for $500m; it is Google’s biggest European acquisition.

article thumbnail

Key Issues in Innovation Management – Revisited – Part 2

Tim Kastelle

Research confirms: development of exploration in parallel to exploitation capabilities proves to be mandatory for established companies in order to compete successfully and sustainably. One way for established organizations to strengthen exploration is by developing internal capabilities in order to overcome their inherent inertia.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Innovation and Organizational Culture

Tim Kastelle

Recently, the Boston Consulting Group (BCG) has published key findings of their latest “ Most Innovative Companies 2014 ” survey. In a more up-to-date sense, this balance also comprises collaborating with external partners, e.g. teaming up between multinational corporations and startups or small companies.

Culture 100
article thumbnail

Invest in People to Grow Your Business

KindlingApp

The 2014 Global Innovation Index Report focused on how investment in human capital (“ a measure of the economic value of an employee's skill set ”) is critical for growth and innovation. That means having a more comprehensive view of the individuals on your team. Articulate their value.

article thumbnail

MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

Who were exploiting the convergence of trends catalysed by the expansion of the internet and by the fast pace of exponential technology development making gamification accessible to everyone. Further claiming that by 2014, 80% of organisations will have gamified at least one area of their business.

article thumbnail

How can academics ensure their work has impact?

IdeaSpies

Take Bell Labs, for example, an industrial research and development (R&D) company, now owned by Nokia but originally founded by Alexander Graham Bell in the late-1800s. Fortunately, it can be bridged by collaborating with industry. . In some cases, the TTO might ‘spin-out’ the technology into its own company.

article thumbnail

11 Paradoxes of Entrepreneurial Thinking: why entrepreneurship can hardly be taught

Open Innovation EU

Another study has indeed proven that specifically within SMEs, entrepreneurs use both causation and effectuation at the same time (Berends, Jelinek, Reymen, & Stultiëns, 2014). Is it easy to create autonomous team and projects? Shane, Venkataraman, & MacMillan, 1995; Venkataraman, 2014). Do they tolerate mistakes?