Remove 2026 Remove Engagement Remove Innovation Processes
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MAKING GAMIFICATION ACCESSIBLE – BRINGING NEWNESS TO CORPORATE LEARNING

ImagineNation

In 2012 Gartner predicted that – Gamification combined with other technologies and trends, gamification would cause major discontinuities in innovation, employee performance management, education, personal development, and customer engagement. It seems their prediction did not eventuate. Purpose of gamification.

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Your Guide to Fueling Enterprise Innovation in the Transport Industry

Qmarkets

How best to leverage this type of innovation will depend on your organization, its expertise and its resources, but key questions to think about will be whether to develop your own solutions from the ground up or to engage specialized startups, and which audiences to engage to help you to identify the right solutions.

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Transport Innovation: Your Guide to Driving Industry Innovation

Qmarkets

How best to leverage this type of innovation will depend on your organization, its expertise and its resources, but key questions to think about will be whether to develop your own solutions from the ground up or to engage specialized startups, and which audiences to engage to help you to identify the right solutions.