Remove Design Remove Learning Remove Video
article thumbnail

Generative Design: A new form of computer creativity

Idea to Value

Up until recently, most of the things we bought were designed by humans. Everything could be traced back to an individual or team who set out to design products with the ideal the combination of form and function. Welcome to the world of Generative Design. Cars, computers, cans, chairs and cathedrals.

article thumbnail

How machines learn (a great video explanation of deep learning)

Idea to Value

In today’s dose of inspiration, I wanted to give you an insight into one of the most innovative technologies of the past few years which has the potential to revolutionise entire industries: machine learning. If you want to be a startup on the cutting edge of buzzwords, you have two major avenues right now.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How to Design for Outcomes

Tim Kastelle

This is a lesson that Timothy Prestero and his organisation Design that Matters learned painfully. In 2010, DtM came out with an incubator designed for use in developing countries that won a ton of awards. The difference this time is that instead of designing for inspiration, they designed for outcomes.

Design 270
article thumbnail

Seizing an Opportunity for Women in the Metaverse

Business and Tech

Many people think women don’t love video games, but they’re wrong. One in three people worldwide plays video games, and nearly half of those gamers are women. You can catch the whole discussion — and learn more about these multi-talented women — at ESAFoundation.org/whats-needed-to-design-and-build-an-inclusive-metaverse/. .

Video 279
article thumbnail

Designing For Engagement: Revive Your L&D Strategy with Gamification, VR, and More

Speaker: Stephen Baer - Chief Creative Officer, ELB Learning & Luke Talbot - Chief Product Officer, Userlane

In this fireside chat, leading L&D experts Stephen Baer and Luke Talbot will discuss the exciting technological advancements in eLearning, as well as: Immersive learning: Game-based, VR, and AR. Video coaching programs. Storytelling design. Tips for virtual instruction engagement.

article thumbnail

The “average customer” does not exist, so stop designing products for fake personas

Idea to Value

What can Startups and Corporates learn from an obscure 1950 research study on the bodies of 4,063 Air Force personnel? These are the people who they design their products and services for. In the 1940s, the US had begun changing the design of its airplanes. The customer is always right …(?).

Design 226
article thumbnail

Design Thinking for Teachers

InnovationTraining.org

Design thinking in the classroom has exploded in the last few years! In this blog, we’ll walk you through design thinking with resources, videos, guides, and more designed specifically for teachers in the educational space. What is Design Thinking? What exactly is design thinking? Classroom Hacks.