Let Them Pee: Avoiding the Sign-Up/Sign-In Mobile Antipattern
Boxes and Arrows
MARCH 17, 2013
This is an excerpt from the upcoming Android Design Patterns: Interaction Design Solutions for Developers (Wiley, 2013) by Greg Nudelman. Anything that slows down customers or gets in their way after they download your app is a bad thing. That includes sign-up/sign-in forms that show up even before potential customers can figure out if the app is actually worth using.
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