December, 2008

article thumbnail

Quick Turnaround Usability Testing, Part II

Boxes and Arrows

In Part I , I discussed how to make the first three steps of Quick Turnaround Usability Testing (QTUT)—Sales & Kickoff, Recruitment, and Preparation—as short and efficient as possible. In Part II, I discuss the final two steps: Testing and Analysis & Reporting. Steps in the QTUT Process Step 1: Sales & Kickoff Step 2: Recruitment Step 3: Preparation Step 4: Testing Step 5: Analysis & Reporting Testing It’s testing day.

Report 44
article thumbnail

Flowmaps and Frag-Grenades, Part 2

Boxes and Arrows

I’d like to talk specifics a bit. I’m sure there will be some readers at B&A who aren’t gamers, and probably even more who haven’t played Halo —so my apologies to those folks— but… describe in some detail exactly what you contributed to the finished product. When I look at Halo 3 , what ‘pieces’ of the experience did you work on?