Remove 2002 Remove Change Remove Design
article thumbnail

Business Model Innovation Basics Series - Part 1: What is a Business Model?

The BMI Lab Blog

Magretta, 2002). WHO – Every business model serves a certain customer group (Chesbrough and Rosenbloom 2002; Hamel 2000). Magretta 2002). 2005), plus their orchestration in the focal firm’s internal value chain form the third dimension within the design of a new business model. And what does the customer value?

article thumbnail

Become proactive instead of reactive with Future Designs

mjvinnovation

Let’s take a step back and dig a little deeper into the theory behind Futures Studies and Futures Design in order to contextualize “scenario” and “collapse”. program, published a brilliant model of social change stories in an obscure journal, Perspectives on Cross-Cultural Psychology. What is a Collapse Scenario? Hawaii foresight Ph.D.

Design 59
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Past and Future of Experience Design

Boxes and Arrows

Ten years ago, when I wrote The Making of a Discipline: The Making of a Title, 2002, there was a big debate on: Is experience design about online and mobile interfaces or is it something more? There has been a reluctance for designers to embrace the idea of experience and I’m not sure why.

Design 98
article thumbnail

Third Place and the Starbucks empire: the user experience at the heart of strategy

mjvinnovation

Starbucks has now incorporated this philosophy into its retail design and business strategy. In any case, the way Starbucks designs its stores, and its service serves as a “prosthesis” of the third place for medium and large cities, increasingly lacking in public spaces for congregating and socializing. . What is the third place?

article thumbnail

Designing for Social Interaction

Boxes and Arrows

Let’s look at each type of tie, and how we might design for them. 8 In both 2002 and 2007, a study of 1,178 adults found that on average, people had about 10 friends they meet or speak with at least weekly (10 strong ties). 9 So, when we’re designing for strong ties, we’re designing for small groups of people.

Design 108
article thumbnail

How the current patent system actually hurts innovation (and how patent trolls are being fought)

Idea to Value

For example, here is a patent granted to a person in 2002 for his description of “ How to swing on a swing “ Now, I’m no rocket surgeon, but I’m pretty sure I was swinging on a swing before 2002! But the biggest change to the system came in 2011, with the America Invents Act.

System 100
article thumbnail

Emotional Design with A.C.T. - Part 1

Boxes and Arrows

As UX professionals, we strive to design engaging experiences. Whether you’re designing a website or a physical product, the formation of a relationship depends on how useful, usable and pleasurable the experience is. Then, we’ll dive deeper to explore how design elicits and communicates emotion and personality to users.

Design 101