Remove 2002 Remove Change Remove Design
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The Past and Future of Experience Design

Boxes and Arrows

Ten years ago, when I wrote The Making of a Discipline: The Making of a Title, 2002, there was a big debate on: Is experience design about online and mobile interfaces or is it something more? There has been a reluctance for designers to embrace the idea of experience and I’m not sure why.

Design 98
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Designing for Social Interaction

Boxes and Arrows

Let’s look at each type of tie, and how we might design for them. 8 In both 2002 and 2007, a study of 1,178 adults found that on average, people had about 10 friends they meet or speak with at least weekly (10 strong ties). 9 So, when we’re designing for strong ties, we’re designing for small groups of people.

Design 108
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Emotional Design with A.C.T. - Part 1

Boxes and Arrows

As UX professionals, we strive to design engaging experiences. Whether you’re designing a website or a physical product, the formation of a relationship depends on how useful, usable and pleasurable the experience is. Then, we’ll dive deeper to explore how design elicits and communicates emotion and personality to users.

Design 101
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There are Knowns and Unknowns in Innovation: Let’s Manage Them Differently

Paul Hobcraft

Secretary of Defense Donald Henry Rumsfeld, who mentioned: “unknown unknowns” (Rumsfeld, 2002). We are often specifically asked to improve on them by finding cost savings, improving their functionality or design. The ability to prototype, changing an intangible concept into a working model, transforms the idea management stage.

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Become proactive instead of reactive with Future Designs

mjvinnovation

Let’s take a step back and dig a little deeper into the theory behind Futures Studies and Futures Design in order to contextualize “scenario” and “collapse”. program, published a brilliant model of social change stories in an obscure journal, Perspectives on Cross-Cultural Psychology. What is a Collapse Scenario? Hawaii foresight Ph.D.

Design 59
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Conceptual Models in a Nutshell

Boxes and Arrows

This article explains what conceptual models are and describes the value of developing a conceptual model of a software application before designing its user interface. A conceptual model of an application is the model of the application that the designers want users to understand. Conceptual Model: a Model for Users’ Mental Model.

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How the current patent system actually hurts innovation (and how patent trolls are being fought)

Idea to Value

For example, here is a patent granted to a person in 2002 for his description of “ How to swing on a swing “ Now, I’m no rocket surgeon, but I’m pretty sure I was swinging on a swing before 2002! But the biggest change to the system came in 2011, with the America Invents Act.

System 100