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The Past and Future of Experience Design

Boxes and Arrows

Ten years ago, when I wrote The Making of a Discipline: The Making of a Title, 2002, there was a big debate on: Is experience design about online and mobile interfaces or is it something more? There has been a reluctance for designers to embrace the idea of experience and I’m not sure why.

Design 98
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Designing for Social Interaction

Boxes and Arrows

Let’s look at each type of tie, and how we might design for them. 8 In both 2002 and 2007, a study of 1,178 adults found that on average, people had about 10 friends they meet or speak with at least weekly (10 strong ties). 9 So, when we’re designing for strong ties, we’re designing for small groups of people.

Design 108
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How the current patent system actually hurts innovation (and how patent trolls are being fought)

Idea to Value

Originally, patents had a simple purpose: By filing a patent, an inventor or company showed how their new technology worked, in exchange for legal protection for the duration of the patent. billion , predominantly for the approximately $4 billion worth of patents it possessed around smartphone technology. Does this system still work?

System 100
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Become proactive instead of reactive with Future Designs

mjvinnovation

Let’s take a step back and dig a little deeper into the theory behind Futures Studies and Futures Design in order to contextualize “scenario” and “collapse”. Scenarios are stories about society, technology, and issues emerging in a specific future setting. He revisited this model in Advancing Futures (2002).

Design 59
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Elon Musk – Serial Entrepreneur and founder of Tesla Motors and SpaceX

Destination Innovation

It became PayPal and he held 11% of the stock when it was sold to eBay in 2002 for $1.5B. In the same year, Musk founded his third company, Space Exploration Technologies Corporation, or SpaceX to build commercial vehicles for space travel. Straight away Musk started another internet company X.com to provide online payments.

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There are Knowns and Unknowns in Innovation: Let’s Manage Them Differently

Paul Hobcraft

Secretary of Defense Donald Henry Rumsfeld, who mentioned: “unknown unknowns” (Rumsfeld, 2002). We are often specifically asked to improve on them by finding cost savings, improving their functionality or design. This quote is from the former U.S. Much of this work is incremental or distinctive in innovation.

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IA Summit 09 - Plenary

Boxes and Arrows

. | “Preview&# :[link] | “Keynote&# :[link] | Day 1 | Day 2 | Day 3 | Closing Plenary | The IA Summit Closing Plenary Jesse James Garrett is a noted figure in the IA community, not only for his ground breaking book Elements of User Experience, but for the essay that galvanized the community in 2002, “IA Recon&# :[link].