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Become proactive instead of reactive with Future Designs

mjvinnovation

Let’s take a step back and dig a little deeper into the theory behind Futures Studies and Futures Design in order to contextualize “scenario” and “collapse”. Scenarios are stories about society, technology, and issues emerging in a specific future setting. He revisited this model in Advancing Futures (2002).

Design 59
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Business Model Innovation Basics Series - Part 1: What is a Business Model?

The BMI Lab Blog

Magretta, 2002). WHO – Every business model serves a certain customer group (Chesbrough and Rosenbloom 2002; Hamel 2000). Magretta 2002). 2005), plus their orchestration in the focal firm’s internal value chain form the third dimension within the design of a new business model. And what does the customer value?

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Digital Twins: what it is, how it works, and the advantages of this technology

mjvinnovation

What Digital Twins Technology is and How It Works. Originally, this term was coined by Dr. Michael Grieves in 2002. So, what is this technology? This allows you to make the necessary adjustments and create a more efficient design. It is capable of creating virtual models of objects, processes, and large systems.

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The Past and Future of Experience Design

Boxes and Arrows

Ten years ago, when I wrote The Making of a Discipline: The Making of a Title, 2002, there was a big debate on: Is experience design about online and mobile interfaces or is it something more? There has been a reluctance for designers to embrace the idea of experience and I’m not sure why.

Design 98
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How the current patent system actually hurts innovation (and how patent trolls are being fought)

Idea to Value

Originally, patents had a simple purpose: By filing a patent, an inventor or company showed how their new technology worked, in exchange for legal protection for the duration of the patent. billion , predominantly for the approximately $4 billion worth of patents it possessed around smartphone technology. Does this system still work?

System 100
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Third Place and the Starbucks empire: the user experience at the heart of strategy

mjvinnovation

Starbucks has now incorporated this philosophy into its retail design and business strategy. In any case, the way Starbucks designs its stores, and its service serves as a “prosthesis” of the third place for medium and large cities, increasingly lacking in public spaces for congregating and socializing. . What is the third place?

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Designing for Social Interaction

Boxes and Arrows

Let’s look at each type of tie, and how we might design for them. 8 In both 2002 and 2007, a study of 1,178 adults found that on average, people had about 10 friends they meet or speak with at least weekly (10 strong ties). 9 So, when we’re designing for strong ties, we’re designing for small groups of people.

Design 108