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Emotional Design with A.C.T. – Part 2

Boxes and Arrows

model, a user-friendly take on using existing frameworks for designing emotional experiences. Designing relationships. 3 Our emotional responses to the marketing, purchase, and use of products combine over time to create emotional experiences, which further combine to create emotional relationships. Design Goals.

Design 95
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Designing for Meaningful Social Interactions

Boxes and Arrows

Now the time has come for us—designers, working on digital products—to step up our game and act like real gatekeepers. We have a huge responsibility here as designers. It’s up to us how we design these platforms and what social norms we set there. helps designers to craft useful feedback to each other. Source: uxfol.io.

Design 94
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Designing for Social Interaction

Boxes and Arrows

Let’s look at each type of tie, and how we might design for them. 9 So, when we’re designing for strong ties, we’re designing for small groups of people. When designing for strong ties: Think about their existing means of communication. Think of the people in your life. Phone calls, text messages, email.

Design 108
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What UX Designers Need to Know about Conversion Rate Optimization

Boxes and Arrows

The real problem many organizations face regarding conversion, is that content is often still considered “the stuff that goes into the design.” Putting content at center stage means changing some of the fundamental ways we think about content in the design process and how it helps conversion. But how do you do that? Strategy first.

Design 83
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Designing for Interaction

Boxes and Arrows

Now the time has come for us—designers, working on digital products—to step up our game and act like real gatekeepers. We have a huge responsibility here as designers. It’s up to us how we design these platforms and what social norms we set there. helps designers to craft useful feedback to each other. Source: uxfol.io.

Design 55
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The Personality of a Business: More Than Just a Brand Image

Tullio Siragusa

Carving an Identity: Different Strokes for Different Brands In a market teeming with competitors, what sets a brand apart? The Game-Changer Example: Tesla or Spotify Imagine entering a traditional market and rewriting the rules. Design Thinking: Sculpting Business Personality A business’s personality is like an iceberg.

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IDEA 2008: An Interview with Bill DeRouchey

Boxes and Arrows

As IDEA 2008 draws closer, the IA Institute is conducting a series of interviews with the speakers for the conference. RU: How did you get your start in Interaction/Information Design? BD: Like most people working in interaction design, I arrived from a lateral discipline. So I had many angles on "tech."