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How to Design for Outcomes

Tim Kastelle

This is a lesson that Timothy Prestero and his organisation Design that Matters learned painfully. In 2010, DtM came out with an incubator designed for use in developing countries that won a ton of awards. The difference this time is that instead of designing for inspiration, they designed for outcomes.

Design 270
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Innovators in FMCG love Direct to Consumer

Destination Innovation

In 2010 the Gillette brand which is owned by Proctor and Gamble held 70% of the US market for razors. It boasted continuous innovation in product design and enjoyed a gross margin of around 60%. Its market share has now slid to around 50%. Like many DTC brands their marketing has been driven by social media activity.

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The Detriments of a Command-and-Control Culture and the Power of Design Thinking

Tullio Siragusa

The Detriments of a Command-and-Control Culture and the Power of Design Thinking In the competitive landscape of modern business, the approach we take to leadership can make or break an organization. A command-and-control culture slows down decision-making processes, making it harder for a company to respond to changes in the market promptly.

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Emotional Design with A.C.T. – Part 2

Boxes and Arrows

model, a user-friendly take on using existing frameworks for designing emotional experiences. Designing relationships. 3 Our emotional responses to the marketing, purchase, and use of products combine over time to create emotional experiences, which further combine to create emotional relationships. Design Goals.

Design 95
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What UX Designers Need to Know about Conversion Rate Optimization

Boxes and Arrows

The real problem many organizations face regarding conversion, is that content is often still considered “the stuff that goes into the design.” Putting content at center stage means changing some of the fundamental ways we think about content in the design process and how it helps conversion. But how do you do that? Strategy first.

Design 83
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Emotional Design with A.C.T. - Part 1

Boxes and Arrows

As UX professionals, we strive to design engaging experiences. Whether you’re designing a website or a physical product, the formation of a relationship depends on how useful, usable and pleasurable the experience is. Then, we’ll dive deeper to explore how design elicits and communicates emotion and personality to users.

Design 101
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Beyond The Conversation: Context-Fluid Experiences and Augmented Cognition

Boxes and Arrows

As UX designers in a world with exponential advancements in sensing technology, we ought to have context at the top of our list of things to consider in any design process—especially if we are designing for a “context-fluid” experience. What if we take the idea of contextual design a few steps further? Context is KEY.

Data 104